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work

This is a trailer for the game Spec Ops: The Line in which I replaced all of the original sound. All sound editing, foley, mixing and score was performed by myself. Originally mixed in 5.1 Surround Sound, visuals were generously provided by Tronic Studios.

This is my latest Interactive Music Project within Wwise. I've created music for a Medieval RPG game which offers more complexity and variety than my first project. Once again, it is best viewed in HD via Vimeo if you are watching fullscreen.

In this project, I have taken the individual stems from a song I wrote called "Entering and Leaving the Desert" and divided it into sections for a fictional action/adventure game. Most of the music is created and arranged in Ableton, with some help by Pro Tools and Reason. The below video shows how it was organized into Wwise (best viewed in HD via Vimeo if fullscreen).

The Gaygency is a satirical, LGBT themed take on spy movies where I was hired as both sound designer and composer. A lot of work went into editing the dialogue to make sure that the cuts between the two locations flowed nicely. For the score, I wanted to convey a sense of manic urgency, drawing inspiration from Jon Brion's soundtrack for Punch Drunk Love mixed with a bit of JFK.

In the film Panmonjum I worked as Sound Designer, providing all the post production and mixing it in 5.1. I also composed a score for the film, part of which is featured here.

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Footsteps Into Gangland is a feature length film that follows the choices and influences faced by youth in the South Asian community of Vancouver's Lower Mainland. I worked as sound editor and sound mixer on the film, providing a 5.1 mix. The director Mani Amar discusses the audio post production journey we went through here.

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I have also worked on a TV reality series entitled Restless Josie that features extreme sports. Tim McCann (a fellow sound designer) and I handled all the sound editing and mixing for 8 episodes. The below clip also features a piece of music I wrote.

The following project was submitted for a Virgin Radio contest. Tim McCann and I had to create the sound design within a 24 hour time period.

Given only a small amount of sound effects, in this project, I was tasked with creating a piece of sound design to match the visuals within 24 hours. I used Ableton Live's Drum Rack to sequence the water sounds to add a musical percussion element and used various manipulation techniques through audio effects such as GRM Tools and Ableton's Grain Delay.


The visuals for this piece is a model reel created by Amelie Zunk. After trying various ambiences and insect sounds, eventually we settled upon a mainly abstract musical composition.

 

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